Website powered by
Jonathan "JPad" Padilla
Jonathan "JPad" Padilla
Digital Artist
New York, United States

Summary

Jonathan "JPad" Padilla is a digital character artist with a focus on character and creature design using various mediums, including Maya, Zbrush, and Adobe applications. He was a modeler for Wayforward Technologies 2015 mobile game Til Morning's Light.

Jonathan currently teaches Digital Modeling I and II for the undergraduate Design and Animation program at Mercy College in New York.

Skills

Concept Art3D Animation3D ModelingCreature ModelingCreature Design

Software proficiency

ZBrush
ZBrush
Keyshot
Keyshot
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
Cinema 4D
Cinema 4D
Arnold
Arnold

Productions

    • Mobile Game
      Til Morning's Light
    • Year
      2015
    • Role
      3d Modeler
    • Company
      Wayforward Technologies

Experience

  • Adjunct Faculty at Mercy College
    Dobbs Ferry, United States of America
    September 2022 - Present

    Currently teaching Digital Modeling I for the undergraduate Design + Animation program, which is an introduction to modeling, texturing, and rendering for three-dimensional digital objects and environments. Topics include lighting and color, concepts of three-dimensional space, geometric transformation, and methods for smoothing. Working from concept art, students will be introduced to the modeling “pipeline” and the theory of, and methods for, compositing.

  • 3d Modeler - Contract Work at Wayforward Technologies
    United States of America
    January 2014 - February 2014

    Contracted to create several NPC 3d creature models to be featured in the mobile video game entitled Til Morning's Light. Worked closely with art director to complete high poly, untextured models using Zbrush and Maya applications based off of concept art.